I'm Jiayao Zhang (张嘉瑶), a Physics Engineer at Cloud Imperium Games in Frankfurt, working on real-time physics simulation for StarEngine: articulated body dynamics, hair/rope simulation, softbody/cloth, constraint solvers, and async simulation architecture. I currently focus on physics performance optimization for Squadron 42.
Previously I was a Game Engine Developer at ByteDance Games building synthetic data pipelines with Houdini, Blender, and Unreal PCG for rendering/physically stable 3D Scenes, and deploying neural mesh deformation (ML Deformers) in production. I hold an MS in Computer Science from KAUST's Visual Computing Center.
Focus Areas
- Real-time physics simulation (articulated bodies, softbody, constraint solvers)
- Robotics simulation & embodied AI (NVIDIA Warp, Isaac Sim, MuJoCo)
- ML systems & GPU kernels (Triton, CuTe DSL, FP8 quantization)
- 3D perception & neural representations (NeRF, 3DGS, deformable models)
Recent News
- 2026.04.07: Finalist submission at MLSys 2026 FlashInfer Kernel Contest — Fused MoE FP8 kernels on NVIDIA B200 achieving ~65× speedup
- 2024.09.25: The game project Fate Trigger: The Novita which I participated in was launched on Stream!
- 2024.02.11: My Project UnrealEngineGPT got an honor certificate from the Shanghai AI lab.
- 2024.01.14: My Engine tools HLOD Simplification, NaniteTree Pipelines etc release video now.
- 2023.05.10: My Mesh Simplification Method in Bytedance Got a National Patent.
- 2022.09.06: My paper "Depth Estimation for Indoor Panoramas" was accepted to WACV.
- 2022.03.04: Teaching Assistant for GAMES 104 (Modern Game Engine Development) under Prof. Xi Wang
- 2021.10.18: Teaching Assistant for Games 103 (Computer Game and Animation) under Prof. Huamin Wang
- 2021.05.01: Joined Saudi Aramco as HPC Intern in Dammam under Dr. Razen Al-Harbi, built a multi-modal data-driven system for oil-drilling reports
- 2019.05.10: Research intern at SJTU MVIG lab, physics simulation for dual-arm food-cutting, combining compter vision, force-feedback modeling