Star Citizen · Cloud Imperium Games · Mar 2024 – Present
Live-service multiplayer space simulation on StarEngine — a proprietary C++ engine with a 100+ engineer codebase.
I own real-time physics simulation subsystems spanning:
- Articulated rigid-body dynamics (ragdolls, spacecraft, ground vehicles)
- Softbody and cloth simulation with sleep/wake stability handling
- Rope, cable, and constraint systems (pulley, winch, distance)
- Multi-body vehicle dynamics on a shared constraint solver
- Physics Time-Slice Async — time-sliced async spawn/despawn architecture eliminating frame spikes when hundreds of entities enter and leave a scene (analogous to parallel environment reset in RL training rollouts)
- Physics Inspector — internal tooling for introspection and benchmarking of physics edge cases